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Your agents can wireframe now

A Neuro OS wireframe skill: one SVG per screen, desktop and mobile, a flow map, and an HTML viewer you can publish for review — before anyone commits to a build.

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The cheapest design artifact a team can argue about is a low-fi wireframe. Neuro OS ships a wireframe skill that has an agent produce one from a prompt: one SVG per screen, desktop and mobile variants, a flow.svg map of the whole flow, and an HTML viewer you can publish for review.

Most of what agents produce arrives as finished work you inspect after the fact. A wireframe deck is the opposite: an artifact the whole team reviews before anyone commits to a build.

What it replaces

Design conversations used to start with a build. When an agent proposed a UX, the first reviewable thing was code — so the team either argued about a paragraph of description or waited for a prototype and reviewed it with the cost already sunk.

A wireframe deck moves that argument to before the commitment. In Neuro OS that matters twice: the skill is a file in your project (versioned, reviewable), and the deck itself can land as an artifact on a change request — not as a silent chat attachment that disappears when the tab closes.

What a deck looks like

From one prompt for a weather app, a typical deck is a set of SVGs: each screen in desktop and mobile, plus a flow.svg that maps entry points, return paths, and boundaries like free vs paid.

Up close, each screen is specific enough to review — layout regions, primary actions, empty states — without pretending to be pixel-perfect design.

Every deck follows the same strict house style:

  • Black 1.5px strokes
  • An 8px grid
  • #e6e6e6 placeholders
  • A red-dashed layer reserved for annotations

The only color on the page is the annotation layer, so review comments land on structure: which screens exist, what each one holds, where the flow branches.

We run our own design reviews this way — operator consoles, data-source flows, onboarding paths. Same skill, annotations included. The agent proposes; humans mark up; the build starts only after the deck is agreed.

Skills are how the company remembers how to design

In Neuro OS a skill is not a hidden prompt in a vendor dashboard. It is a directory with a SKILL.md — purpose, steps, policies, examples — sitting in the repo next to your agents. Install the wireframe skill from the bundled catalog (or fork it into your project), then point any agent at an app idea or a screen list.

The agent works in an isolated session on its own branch. The SVGs and viewer are files. When the deck is ready, it opens a change request: you see the exact artifacts, not a screenshot buried in a transcript.

That is the same model as agents and skills as company code: procedural memory you own, not a one-off chat trick.

Getting started

  1. Install the wireframe skill into your Neuro OS project.
  2. Give an agent a short brief — product idea, user, and the screens you care about.
  3. Publish the HTML viewer link into the issue or change request.
  4. Let the board mark up screens while changing the answer is still cheap.

If the brief is wrong, regenerate the deck. If the structure is right, hand the same session (or a follow-up) the build — with the wireframes as the contract.

Review before you build

Static software that ships first and asks questions later is how teams burn weeks. Dynamic work with a cheap feedback signal — pass/fail on structure before pass/fail on code — is how agents earn trust. For the wider argument, see static software is dead.

Drop the viewer link. Mark up screens. Merge only when the flow is the one you meant.

Wireframe first. Build second.

Point a Neuro OS agent at a screen list and get a reviewable deck before the first component. Explore Neuro OS.

Explore Neuro OS →

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